By Vytautas Stuikys, Robertas Damasevicius
Meta-Programming and Model-Driven Meta-Program improvement: rules, techniques and Techniques provides an total research of meta-programming, concentrating on insights of meta-programming strategies, heterogeneous meta-program improvement methods within the context of model-driven, feature-based and transformative approaches.
The primary innovations of meta-programming are nonetheless now not completely understood, during this good prepared ebook divided into 3 elements the authors aid to deal with this. Chapters contain: Taxonomy of primary options of meta-programming; suggestion of structural heterogeneous meta-programming according to the unique meta-language; Model-driven proposal and feature-based modeling to the advance technique of meta-programs; similar meta-program adjustments and metrics to guage complexity of feature-based versions and meta-programs; number of educational study case stories inside various program domain names to experimentally ascertain the stability of the investigated approaches.
Both authors are professors at Kaunas collage of know-how with 15 years study and educating event within the box. Meta-Programming and Model-Driven Meta-Program improvement: ideas, methods and Techniques is aimed toward post-graduates in computing device technology and software program engineering and researchers and software process builders wishing to increase their wisdom during this swiftly evolving area of technology and technology.
Your step by step, hands-on consultant to Oracle SOA BPEL PM 11gR1
- Learn via doing, with fast results
- Create, combine, and troubleshoot BPEL companies with Oracle BPEL approach supervisor and JDeveloper step by way of step
- Design, advance, try, set up, and run a whole SOA composite program utilizing best practices
BPEL, company method Execution Language is the definitive regular in writing and defining activities inside of company techniques. Oracle BPEL technique supervisor R1 is Oracle’s newest delivering, supplying you with an entire end-to-end platform for the construction, implementation, and administration of your BPEL company methods which are so very important for your service-oriented architecture.
"Oracle SOA BPEL strategy supervisor 11g: A Hands-On instructional" is your advisor to BPEL layout and improvement, SOA Suite platform troubleshooting, and engineering in an in depth step by step consultant operating real-world examples and case studies.
Using industry-leading practices you'll commence via growing your first BPEL strategy and stream onto configuring your methods, then invoking, orchestrating, and trying out them. you are going to then how one can use architect and layout companies utilizing BPEL, functionality tuning, integration, and safeguard, in addition to excessive availability, troubleshooting, and modeling for the future.
"Oracle SOA BPEL method supervisor 11g: A Hands-On instructional" is all the hands-on consultant to Oracle SOA BPEL approach supervisor 11g.
What you are going to examine from this book
- Learn BPEL language and create simple and intricate BPEL approaches utilizing JDeveloper and Oracle SOA Suite BPEL strategy supervisor Platform
- Follow step by step directions for developing and configuring adaptors, human workflow, and complex BPEL orchestration techniques
- Practise deploying, checking out, debugging, tuning, mistakes dealing with, and troubleshooting Oracle SOA Suite Platform and BPEL processes
- Integrate BPEL technique supervisor with Oracle provider Bus, company principles Engine, company task tracking (BAM), and Single-Sign-On (SSO)
- Learn the best way to in achieving scalability, excessive availability, and failover-failback features to convey company Continuity and catastrophe restoration (BCDR) objectives
- Discover the evolution and way forward for BPEL and evaluate BPEL with BPMN and different prime approach technologies
This hands-on, example-driven advisor is a pragmatic getting begun instructional with lots of step by step directions for amateur to intermediate point readers operating with BPEL PM in Oracle SOA Suite
Who this booklet is written for
Written for SOA builders, directors, architects, and engineers who are looking to start with Oracle BPEL PM 11g. No prior adventure with BPEL PM is needed, yet an figuring out of SOA and internet prone is assumed
By Aaron Hillegass, Mikey Ward
Are looking to write iOS apps or computer Mac functions? This advent to programming and the Objective-C language is your first step at the trip from somebody who makes use of apps to anyone who writes them.
in accordance with large Nerd Ranch's renowned Objective-C Bootcamp, Objective-C Programming: the massive Nerd Ranch Guide covers C, Objective-C, and the typical programming idioms that permit builders to utilize Apple applied sciences. suitable with Xcode five, iOS 7, and OS X Mavericks (10.9), this advisor gains brief chapters and an enticing kind to maintain you prompted and relocating ahead. whilst, it encourages you to imagine severely as a programmer.
listed here are a number of the issues coated:
- Using Xcode, Apple’s documentation, and different instruments
- Programming fundamentals: variables, loops, capabilities, and so forth.
- Objects, periods, equipment, and messages
- Pointers, addresses, and reminiscence administration with ARC
- Properties and Key-Value Coding (KVC)
- Class extensions
- Classes from the basis framework
- Delegation, target-action, and notification layout styles
- Key-Value looking at (KVO)
- Runtime fundamentals
By Adam Nathan
Received an outstanding notion for an app? There’s a bankruptcy for that!
Calling all builders: home windows cellphone 7 is commencing to achieve traction, and the chance is yours to promote the subsequent killer app! a hundred and one home windows mobilephone 7 Apps is a ebook sequence like no other–best-selling writer and Microsoft developer Adam Nathan walks you thru the method of establishing a hundred and one genuine, strong, various, and marketplace-certified Silverlight purposes. You not just get on-line entry to the total resource code and similar resources, however the publication is chock choked with guidance, warnings, and suggestion which can purely come from Adam’s adventure of writing such a lot of entire functions and promoting them within the home windows mobilephone Marketplace.
Imagine how lengthy it's going to take you to advance and try out 50 apps and what kind of you will examine from the event. instead of spending all that point ranging from scratch, use this e-book to hit the floor working! even if you just make beauty alterations to apps during this publication (for instance, developing kid-themed versions), repurpose apps (such as construction a personal loan calculator in response to bankruptcy 10’s tip calculator), or construct whatever thoroughly precise, this booklet can drastically speed up your improvement time and assist you create top of the range apps. promote your apps within the home windows telephone industry and make this publication pay for itself!
Volume I comprises the 1st 50 apps and covers the following:
* every thing you want to find out about Silverlight
* totally exploiting cellphone gains resembling the applying bar, hardware/software keyboards, multi-touch, accelerometer, microphone, and more
* utilizing wealthy controls akin to pivots, panoramas, and controls in unfastened toolkits, corresponding to date/time pickers, toggle switches, charts, and graphs
* construction your personal customized controls, together with renowned ones lacking from the platform, resembling a checkable checklist field, multi-select picker field, and colour picker
* largely acceptable pages, reminiscent of a photo-cropping web page and accelerometer-calibration page
* the way to make your app appear and feel like a first-party app
* sensible tips about a variety of subject matters, even buying and developing sound results, utilizing customized fonts, and growing icons
By Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides
Those texts hide the layout of object-oriented software program and look at how one can examine standards, create suggestions after which translate designs into code, displaying builders the best way to make sensible use of the main major fresh advancements. A precis of UML notation is incorporated.
By Scott Meyers
“Every C++ specialist wishes a replica of Effective C++. it truly is an absolute must-read for an individual contemplating doing severe C++ improvement. If you’ve by no means learn Effective C++ and also you imagine you recognize every little thing approximately C++, imagine again.”
— Steve Schirripa, software program Engineer, Google
“C++ and the C++ group have grown up within the final fifteen years, and the 3rd version of Effective C++ displays this. The transparent and unique variety of the ebook is facts of Scott’s deep perception and precise skill to impart knowledge.”
— Gerhard Kreuzer, examine and improvement Engineer, Siemens AG
The first variations of Effective C++ have been embraced by way of millions of programmers world wide. the reason being transparent: Scott Meyers’ useful method of C++ describes the foundations of thumb utilized by the specialists — the issues they frequently do or quite often stay away from doing — to provide transparent, right, effective code.
The e-book is geared up round fifty five particular directions, every one of which describes how to write larger C++. every one is sponsored through concrete examples. For this 3rd variation, greater than part the content material is new, together with extra chapters on handling assets and utilizing templates. issues from the second one version were widely revised to mirror sleek layout concerns, together with exceptions, layout styles, and multithreading.
Important gains of Effective C++ include:
- Expert suggestions at the layout of potent periods, features, templates, and inheritance hierarchies.
- Applications of recent “TR1” general library performance, besides comparisons to present normal library parts.
- Insights into adjustments among C++ and different languages (e.g., Java, C#, C) that aid builders from these languages assimilate “the C++ approach” of doing things.
By Alan C. Moore
Developer's consultant to Delphi Communications is one other addition to the hugely winning Delphi sequence from Wordware. this can be the one identify out there that offers a entire assessment to the communications strength of Delphi relative to the most important communications protocols, comparable to TCP/IP, MAPI, SMTP, and HTTP.
Develop cross-platform cellular video games with Corona utilizing the Lua programming language! Corona is experiencing explosive development between cellular video game builders, and this e-book will get you on top of things on easy methods to use this flexible platform. you are going to use the Corona SDK to simplify video game programming and take a enjoyable, no-nonsense method of write and upload must-have gameplay good points. you will discover out find out how to create all of the gaming prerequisites: menus, sprites, flow, standpoint and sound results, degrees, loading and saving, and video game physics. alongside the way in which, you are going to find out about Corona's API features and construct 3 universal sorts of cellular video games from scratch which can run at the iPhone, iPad, Kindle hearth, corner colour, and all different Android smartphones and tablets.
Get a crash path in cross-platform cellular online game programming utilizing the Corona SDK. Corona, one of many least difficult to take advantage of cellular gaming structures, makes this often-difficult method either fast and straightforward to master.
whether you could have little prior programming wisdom, you will believe cozy as we start with basics ahead of development examples of the commonest types of video games out there this day. you are going to increase arcade, aspect scroller, and tower safeguard video games from begin to end, and Corona will instantly flip them into apps which can run on either iOS and Android units. those comprehensive apps can be utilized as ready-to-go frameworks in your personal destiny initiatives. you will write fresh, simply maintainable, simply expandable online game code, and to create on-line leaderboards in your video games. you will additionally the way to make cash with video games: allowing in-app purchases and in-game advertisements in addition to how you can get apps into the iTunes App shop, Google Play, and the Amazon Android Marketplace.
This publication makes a speciality of getting speedy and potent effects. each web page teaches by way of instance and rationalization, now not with summary lists of capabilities and variables. by the point you are performed, you should have discovered so much of what there's to understand approximately cellular online game programming and in regards to the Corona SDK.
Printed in complete color.
For this new version of the best-selling Learn to Program, Chris Pine has taken a superb factor and made it even higher. First, he used the suggestions from hundreds and hundreds of reader e-mails to replace the content material and make it even clearer. moment, he up to date the examples within the booklet to take advantage of the most recent solid model of Ruby, and likewise to exploit code that appears extra like real-world Ruby code, in order that those that have simply realized to application may be extra acquainted with universal Ruby options.
Not merely does the second one variation now contain solutions to the entire workouts, it contains them twice. First you can find the "how you'll do it" solutions, utilizing the strategies you will have realized as much as that time within the publication. subsequent you will see "how Chris Pine may do it": solutions utilizing extra complex Ruby options, to whet your urge for food in addition to delivering type of a "Rosetta Stone" for extra stylish solutions.
Computers are all over, on each table, on your iPod, cellphone, and PDA. To dwell good within the twenty first century, you must know the way to make pcs do issues. And to actually make pcs do what you will have, you need to discover ways to application.
Fortunately, that is more straightforward now than ever earlier than. Chris Pine's publication will educate you ways to application. you will learn how to use your desktop larger, to get it to do what you will want it to do. beginning with small, easy one-line courses to calculate your age in seconds, you will see the right way to increase to totally based, actual courses. you are going to research an analogous expertise used to force smooth dynamic web pages and big, specialist applications.
It's now more uncomplicated to benefit to jot down your individual software program than it has ever been ahead of. Now each person can learn how to write courses for themselves---no past event is critical. Chris takes an intensive, yet light-hearted strategy that teaches you the way to application with at least fuss or bother.
Printed in complete color.
OpenGL is a robust software program interface used to supply fine quality, computer-generated photos and interactive functions utilizing second and 3D items, bitmaps, and colour pictures. The OpenGLA (R) Programming consultant, 5th variation, presents definitive and finished info on OpenGL and the OpenGL application Library. the former version lined OpenGL via model 1.4. This 5th version of the best-selling "red e-book" describes the most recent positive factors of OpenGL types 1.5 and 2.0, together with the creation of the OpenGL Shading Language. you will discover transparent motives of OpenGL performance and lots of simple special effects ideas, akin to construction and rendering 3D versions; interactively viewing items from various viewpoint issues; and utilizing shading, lighting fixtures, and texturing results for larger realism. additionally, this booklet presents in-depth insurance of complex innovations, together with texture mapping, antialiasing, fog and atmospheric results, NURBS, photograph processing, and extra. The textual content additionally explores different key issues reminiscent of bettering functionality, OpenGL extensions, and cross-platform techniques.This 5th variation has been broadly up to date to incorporate the latest good points of OpenGL models 1. five and 2.0, together with: *Storage of vertex arrays in buffer gadgets for quicker rendering *Occlusion queries for course-grain visibility checking out *Non-power-of-two dimensioned texture maps *Point sprites *Separate stencil operations for RGB and alpha *Rendering to a number of colour buffers utilizing GLSL most significantly, this variation discusses the OpenGL Shading Language (GLSL) and explains the mechanics of utilizing this new language to create complicated photographs results and enhance the computational energy of OpenGL.